Fixed problems, taking break for winter.


The downloads can now be accessed properly. I do sort of regret trying to get this public too early now. Far too many problems can look bad for the reputation of something but also give the developer disappointment when things you thought should be fine are not— and that's my fault but it's a learning process. One of the files was coming up for one user, who I am super grateful for, as having a virus. It was a false positive based on 7zip's .exe packager and Windows Defender, but putting it just a .zip file should bypass that. For now I'm going silent except for what I post here as a devlog. I was way to premature in trying to get hype going. Also may try to find a publisher to help with the more complicated parts when I'm done. I don't think I have enough of the force in me these days to do it all.

I'll be back into it more when the winter weather is better. Was single digits so I just stayed in my bedroom. Also have ick like many do this time of year, so that's not helping my energy levels. But I'll probalby put some time in after I get a good amount of gaming out of my system. Dwarf Fortress's adventure mode for the steam version just rolled out and I'm really into VR and car games like The Long Drive and Mon Bazou so I bought My Summer Car, which is way more deep than Mon Bazou in many ways, but also a lot older. I digress. Quantum Drifter is not going to die, but it may take some time to truely live. I say as if anyone will actually notice, but it's good to have a devlog and diary of the journey I think.

Bullet hell needs to happen soon. Solid game play needs to happen as well.

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Remember that most of the people who make it claim "luck" as the most important factor. I find that to be a load of bull, but iterating and learning is all part of it. This game could still be a hit someday if you work out the issues! Good luck!

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