More!
It was a rather productive day. I was able to get a better-looking energy-draining critter and implemented the Polygon2D or Sprite Mesh version. It looks more menacing at least. I will work on it's AI tomorrow and whatever attack patterns it might have. ATM it simply follows your ship and tries to drain your energy. When you are out of energy it slowly damages your ship. It grows the more energy it consumes, which is a hint, I guess?
Also tomorrow, i hope to start working on weapon and auxiliary settings for your ship, as well as getting the shop area designed and maybe somewhat present in the game. It will be interesting, that's the cinematic part and I want to make characters for these cinematic scenes using the Sprite Meshes. 0.1.3 also has a better HUD and a console that opens using the left quote key, above the tab button usually.
I have many plans, namely moving from the default Godot Physics engine to Rapier, a Rust based opensource 2D physics engine. So we'll see how much I can get done this week. Hopefully the weather stays nice and that helps my attitude and health.
Cheers!
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Get Fatalspace: The No No Zone
Fatalspace: The No No Zone
Prototype for my space shooter inspired by Asteroids, Solar Jetman, with humor inspired by pop sci-fi parody favorites.
Status | Prototype |
Author | Gemini Squish Games |
Genre | Shooter |
Tags | Asteroids, Bullet Hell, Exploration, Funny, Sci-fi, solar-jetman, Space |
More posts
- 🎵I'm going through changes🎶 ... and stuff.13 days ago
- Modular ship parts and such, making an in game editor for that fun this week39 days ago
- Prototype indeed... starting from scratch.64 days ago
- 0.1.6 - bomb settings, fixes and changes75 days ago
- Music system, Weird cycle, stuff84 days ago
- The Trello of No-No (development/road map)89 days ago
- The little mistakes, progress, and the Burn Cycle92 days ago
- A bit of lag and probably a few days off93 days ago
- Station for first NPC and GuideMar 02, 2024
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